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Just as with any action-brawler, the different enemies have their own iconic ways that they attack that will force you to vary how you wail on them as more foes are sent your way. Hotkeys for these would have been useful (like clicking either thumbstick as a button maybe). This pauses the action and steals away from it. Also, item usage is only executed by entering the item inventory screen. A small onscreen button map for that could have been useful. Using magic required the holding of a trigger and another button which was quickly forgotten in terms of what magic did what and which button it was mapped to.
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Unfortunately this aspect of the game was probably the weakest. With item usage, weapon upgrades, magic use and equipable tokens, you will find yourself trying multiple ways to get through the 13 different levels. With simplistic animation that gets the point across effectively, you’ll even have an occasional matrix moment where your finishing moves are triggered while you grab, tear, rend, and dismember. Most times these combos leave your screen in a haze of blood clouds and black smudges due to the amount of enemies and action going on about your character’s slashing and grabbing. Jumping is even considered an obsolete tactic here as Yuki and the Dishwasher both possess a blood warp ability that almost teleports them a short distance in any direction as often as they want allowing them to dodge attacks and almost fly.Ĭombine this with other weapons like dual cleavers, a Cloud sword with a wave attack, a ninja sickle (kama), a ‘violence hammer’, a massive syringe named Painkiller, and a giant pair of scissors and you have the makings of an unprecedented death dealing wow-fest. You will have swappable two weapon combos that will allow you to deal out 100+ hit combos with the greatest of ease and an excess of flying red carnage. Thankfully, these combos are numerous and quite easy to pull off. She jumps and bites, rips off heads, impales and rends into pieces, and simply decimates her foes with a passion that her more precise and quiet brother does not possess. Using a bionic arm that features a railgun, shotgun, or chainsaw, Yuki’s combos even play out more extreme than her brother as her shrill screams accompany the sheer rage she unleashes. Still, the playable nightmare sequences are frequent enough that you’ll eventually want to allow the cutscenes to play out to actually attempt to figure out what is going on.Įven with the black and white color palette, the art style of the characters and backgrounds really contribute to the wicked atmosphere that the action and the metal music provide. For quite some time through her story you either forget or care not for why she is unleashing this extreme can of whoop-ass upon her foes.
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As she progresses through the game she has nightmare flashes where an evil being known as The Creeper stalks her. Here, Yuki’s contribution to the game really shines. With that being the Cliff notes version of the storyline, you progress through either campaign treated by comic book styled cut scenes with the highly stylized hand drawn gritty art that is certainly the signature of the game. The dishwasher, on the other hand, is continuing his quest to … well…I guess defeat evil and kill everything (as if there is much of a difference between the motives for either). Yuki was killed in the midst of the first story line and returns as a ruthless, feral vampire ninja that is on her own wicked quest of revenge.
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Staged on a moon base/city kind of place, you pursue the evil masterminds, known as the Banker, the General, and the Judge that lead an evil army of zombies, cyborgs, and robots. Developed as an action-platformer, The Dishwasher: Vampire Smile has you taking on the role of a powerful undead samurai dishwasher or his cyborg vampire ninja sister named Yuki. James managed to squeeze an enormous amount of death and destruction in a 3 to 4 hour game (per story mode campaign). Now that the adrenaline from playing the game has died down a bit, I can honestly say that the savagery delivered by this game is certainly on the level of God Of War or Devil May Cry. In a matter of minutes though, after starting up the game and grasping the controls, I found myself unleashing a fury rarely seen or experienced in videogames. I had never tried the original Dishwasher game, which was the winner of the 2007 Microsoft Dream-Build-Play game development contest. Now I must admit, when I first found out that I would be reviewing this game, I had no idea what I was in for. What do you get when you mix an undead samurai dishwasher with a cyborg vampire ninja? Well if you ask the founder, James Silva of the one man game studio Ska Studios, he would undoubtedly say, “buckets and buckets of blood!” The Dishwasher: Vampire Smile is truly a raging spectacle of speed, vengeance, metal music, nightmares and bullets.
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